The graphics are beautiful and the animation is excellent, especially on the main character. I have nothing but praise for John Twiddy, the programmer of Putty Squad, because once again he has produced another quality piece of software. The animation is spot on and the smoothness by which the star of the game jumps and squishes around the screen is very impressive. The blue blob can still squash himself to the ground for protection, stretch into the air to collect objects, form a fist to whack the enemy and can encase/ morph into a baddie and take control of him. The actual Putty character isn't that much different form the one that appeared in the first System 3 platformer, but I guess he doesn't need to be vastly improved, simply because the game creators did it so well first time around. The location of the game seems to be set in and around the far east with Buddahs dotted around the Arab- esque landscape. The backgrounds have also been improved upon, mainly due to the fact that the Putty Squad development team have now got access to AGA technology. The game doesn't forget old favourites such as the rampant rocket men and the maniac gun- toting carrot, who incidentally has changed his catchphrase to "Achtung!" The characters range from new stars such as bulbous toads and menacing magicians to Indian rubber men. The variety of characters and the sheer quality of these finely sculptured pixels can't fail to impress even the most platform- hating gamesplayer. 80%Īs you might expect, Putty Squad contains some of the best cartoon graphics you've seen in a long time. Immediately, all the enemies stop doing whatever they were doing and start to dance their socks off for a good 20 seconds, allowing Putty to go about his business untroubled. Sitting behind a pair of decks, the DJ promptly appears and spins an outrageous scratch- filled hip-hop record. ![]() Perhaps the best use of the sound sample is when you pick up the musical note icon. Just the introduction of these select samples makes the game more fun to play, inducing you to search out new characters just to see what they say. From when the Putty shouts when he collects one of his mates to the end laughter when you fail after losing all your lives, every sound, err, sounds great and I can do nothing but applaud the music maestro who put it all together. The musical stars are, of course, the humourous sound samples which pop up every few seconds.Īlmost every character within the game has their own select sound. The musical tune which runs throughout isn't too oud and although it sounds rather nifty, the volume is set at this level for one reason. Sonically, Putty Squad is a notch above the rest. I fear the world is about to go Putty mad once more. The sequel to their platform star of 1992, Putty Squad is about to hit the shop shelves and it looks bigger and better than its predecessor. We're now heading towards the end of 1994 and System 3 are back with a vengeance. The sound effects such as carrots shouting "Uzi 9mm" played a major part in the game's success by making it far more entertaining and dare I say it, more fun than a lot of its competitors. There was so much more that you could do with your flexible friend that it was quite unlike any other platformer on the market.Įven though the idea was highly original, Putty also shone brighter in the graphics and sound departments than anything that had gone before it. System 3, responsible for such quality pieces of software as Myth, created Putty, a character who was able to stretch and morph his (her?) way to computer game success. ![]() ![]() Putty was a breath of fresh air in the dull genre of platformers. Putty was its name and it was received well by press and gamesplayers alike. Two years ago a game arrived on the Amiga games scene that redefined the parameters of the platform games character.
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